- He, W., Xi, M., Gardner, H., Swift, B., & Adcock, M., Spatial Anchor Based Indoor Asset Tracking. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 255-259). 2021
- Jenek, W., Caldwell, G., Donovan, J., Garcia Hansen, V., Adcock, M., and Xi, M., Shaping the future of interactive architecture design: Exploring media architecture design in virtual design environments in a university context. In AECURN 2021 Symposium. 2021
- Xi, M., Adcock, M., and McCulloch J. An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis. in VRCAI’19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. 2019. Brisbane, Australia.
- He, W., Swift, B., Gardner, H., Xi, M. and Adcock, M., Reducing Latency in a Collaborative Augmented Reality Service. in VRCAI’19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. 2019. Brisbane, Australia.
- Xi, M., Adcock, M., and McCulloch J. Future Agriculture Farm Management using Augmented Reality. in IEEE Virtual Reality (VR). 2018. Reutlingen, Germany.
- Xi, M. and S.P. Smith. Supporting Path Switching for Non-Player Characters in a Virtual Environment. in IEEE Virtual Reality (VR). 2016. Greenville, SC, USA.
- Xi, M. and S.P. Smith. Exploring the Reuse of Fire Evacuation Behaviour in Virtual Environments. in Interactive Entertainment 2015 (IE’2015). 2015. Sydney, NSW, Australia.
- Xi, M. and S.P. Smith. Reusing Simulated Evacuation Behaviour in a Game Engine. in Interactive Entertainment 2014 (IE’2014). 2014. Newcastle, NSW, Australia.
- Xi, M. and S.P. Smith. Simulating Cooperative Fire Evacuation Training in a Virtual Environment Using Gaming Technology. in IEEE Virtual Reality (VR). 2014. Minneapolis, MN, USA.
- Xi, M. and S.P. Smith. Simulating Cooperative Fire Evacuation in Virtual Environment Using Gaming Technology. in the School of Engineering and Computing Sciences Research Day. 2012. Durham, UK.